That’s when I realized how design could really save the world. Rather than design and market
another cute, reusable tote, I would create a campaign to redesign the shopping transaction,
a project in which the only product is a question asked by the cashier: “Would you like a
bag?” Though this seems like the most minuscule of project goals, giving buyers an option is
the first step toward breaking a habit.
While we wait for cities, states, and countries to enact plastic bag bans that may take
years, one thing is certain: a behavioral change is needed.
It's not like companies aren't trying—they occasionally print encouraging phrases on the
bottom of each bag. "Be good to the environment," many plastic bags implore. "Reuse this bag
as a garbage can liner." But in the past decade, as plastic bags have come under fire, it
seems the only change at the cash register has been an additional rack containing 99-cent
reusable tote bags. While we wait for cities, states, and countries to enact plastic bag
bans that may take years, one thing is certain: a behavioral change is needed.
It is impossible to look at modern advertising without realizing that the material object
being sold is never enough: this indeed is the crucial cultural quality of its modern forms.
If we were sensibly materialist, in that part of our living in which we use things, we
should find most advertising to be of an insane irrelevance.
Beer would be enough for us, without the additional promise that in drinking it we show
ourselves to be manly, young in heart or neighbourly. A washing machine would be a useful
machine to wash clothes, rather than an indication that we are forwardlooking or an object
of envy to our neighbours.
But if these associations sell beer and washing machines, as some of the evidence suggests,
it is clear that we have a cultural pattern in which the objects are not enough but must be
validated, if only in fantasy, by association with social and personal meanings which in a
different cultural pattern might be more directly available.
The short description of the pattern we have is magic: a highly organized and professional
system of magical inducements and satisfactions, functionally very similar to magical
systems in simpler societies, but rather strangely coexistent with a highly developed
scientific technology.